Equipment
Item
|
Details
|
Alcoholic
drinks
|
Can
provide a day’s drinking water in a pinch, at risk of intoxication.
|
Bag
of pitch
|
Can
be thrown, potentially setting items or combatants on fire. Rare.
|
Basket
|
Useful
for carrying supplies.
|
Bedroll
|
Helps
you get restful enough sleep to heal.
|
Beeswax
|
A
light weight item.
|
A
light weight and rare item.
|
|
Bound
spell item[2]
|
Magicians
only, rare item.
|
Chalk
|
A
light item.
|
Cooking
pots
|
For
cooking, herbalism and things like that.
|
Coracle
|
A
small wicker boat, large enough for a single person, a rare item.
|
Cordage
|
Fifty
feet, a light weight item.
|
Cured
meat
|
Enough
for one person, for one day.
|
Diving
materials
|
Scattered
as part of a divining spell. A light weight item.
|
Drill
|
A
light weight item.
|
Drum
|
Can
be used to signal over long distances.
|
Equipment
belt[3]
|
Can
have up to two items tucked into it. A light item.
|
Fishing
kit
|
Hook
and line for catching fish. A light weight item.
|
Flute
|
Useful
if you need to appear sensitive and artistic.
|
Hammock
|
Helps
you get restful enough sleep to heal.
|
Healing
kit
|
+1
bonus to Medicine skill rolls to treat injuries, rare item.
|
Heavy
fur clothing
|
Mitigates
the effects of cold weather.
|
Jewelry
|
A
light weight and rare item, and a sign of high status.
|
Lamp
|
Burns
animal fat with a wick. Has a d10 light dice. A light wt. item.
|
Needle
and thread
|
Good
for sewing things like clothes or wounds. A light weight item.
|
Pigments
|
+1
bonus to Art rolls to create items. A light weight and rare item.
|
Poison[4]
|
Five
doses, A light weight and rare item.
|
Roots
and grains
|
Five
days of food for one person, must be cooked.
|
Rope
|
50
foot.
|
Sack
|
A
light weight item.
|
Shovel
|
Used
for digging.
|
Skis
|
Negate
speed penalties for moving over deep snow.
|
Sled[5]
|
Counts
as one item for encumbrance, even when fully loaded.
|
Stone
working tools
|
+1
on Craft skills when flint knapping.
|
Ten-foot
pole
|
Counts
as two items for encumbrance.
|
Tent
|
Big
enough for two people, protects against weather when sleeping.
|
Tinderbox
|
A
light weight and rare item.
|
Torch
|
Has
a d12 light dice.
|
Veil
|
Protects
against insect swarms and snow blindness. A light wt. item.
|
Water
skin
|
Holds
enough water for one day.
|
Waxed
cloak
|
Protects
against wet weather.
|
Whistle
|
Used
to signal over long distances, a light weight item.
|
Wooden
spikes
|
Ten
wooden spikes, for holding tents down or vampires.
|
Wood
working tools
|
+1
or Craft skill rolls when working with wood.
|
[1] Victim
must make a Save vs Poison or take a d12 additional damage to Flesh.
[2] A
single use item that holds a single spell that the magician knows.
[3] Items
tucked into the belt may be drawn as a free action.
[4] If
ingested make a Save vs Poison or take 2d12 damage to Flesh.
[5] Fully
loaded a character can drag up to their Strength in encumbrance as one item.