A variant skill system for B/X based on the skill system created by Simrion over on the Dragonsfoot forum. http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=15923
Player assigns the following points (3, 2, 1) to three categories to fill out their background knowledge. The other two categories the character has almost no knowledge of.
Player assigns the following points (3, 2, 1) to three categories to fill out their background knowledge. The other two categories the character has almost no knowledge of.
After gaining a level a player may choose to raise a subcategory of any skill, even one that the character does not have any previous skill. This represent the characters learning, either through contact with, conversations with others, or through study of the subject. They may never gain more than two raises in any given sub skill (which is always added to the main skill when making a check).
Roll a d6 to make a skill check, the skill total or less is a success.
Noble
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ooo
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oo Heraldry,
etiquette, law
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oo Court,
fashion, fine art, dancing and faux pas
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oo Taxes,
trade, bureaucracy
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oo Diplomacy,
debate, oratory, plotting and scheming
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oo Warfare,
strategy, engineering
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Rural
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ooo
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oo Animal
Husbandry, herding
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oo Food
processing, preservation, brewing
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oo Farming,
plants, seasons
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oo Woodworking,
crafting, repair, tanning
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oo Construction
of houses, barns, fences etc
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Urban
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ooo
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oo Street
smarts (spotting cons, traps, hucksters, thieves)
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oo Contacts
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oo Urban
navigation, bureaucracy
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oo Professional
craft, guilds, commerce
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oo Gambling,
gaming, cheating
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Esoterica
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ooo
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oo Religious
Philosophy, doctrine, scripture
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oo Arcane
theory, philosophy
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oo Magical
creatures, realms, astronomy
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oo Alchemy,
magical items and substances
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oo History,
ancient societies, mathematics
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Wilderness
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ooo
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oo Tracking,
Hunting, stealth, skinning
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oo Foraging,
trapping, water witching
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oo Shelters,
fire starting
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oo Bush
craft, camouflage, hiding
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oo Crafting
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