The Oxidation Beast
Monday, June 8, 2026
Wolf-packs actual play review
On, Wolf-packs and Winter Snows, I love reading this game, just full of great writing and great ideas. On the Downside, I am underwhelmed by the skill system, just trying to roll a 1 or 2 on a d6 is not a great system. Just saying. Otherwise I just absolutely love it as much as I did when I first picked it up. I ran it for the first time a few years back. Ran a short two-shot in between running other games. The players agreed to play it because they were curious about it. They had fun, but thought the system could use more depth as far as character creation was concerned. Otherwise they thought it was a decent game but were not in love with the prehistoric setting like I was.
Friday, June 14, 2019
Wolf-packs and Winter Snows: Equipment Printout for Players
Equipment
|
Item
|
Details
|
|
Alcoholic
drinks
|
Can
provide a day’s drinking water in a pinch, at risk of intoxication.
|
|
Bag
of pitch
|
Can
be thrown, potentially setting items or combatants on fire. Rare.
|
|
Basket
|
Useful
for carrying supplies.
|
|
Bedroll
|
Helps
you get restful enough sleep to heal.
|
|
Beeswax
|
A
light weight item.
|
|
A
light weight and rare item.
|
|
|
Bound
spell item[2]
|
Magicians
only, rare item.
|
|
Chalk
|
A
light item.
|
|
Cooking
pots
|
For
cooking, herbalism and things like that.
|
|
Coracle
|
A
small wicker boat, large enough for a single person, a rare item.
|
|
Cordage
|
Fifty
feet, a light weight item.
|
|
Cured
meat
|
Enough
for one person, for one day.
|
|
Diving
materials
|
Scattered
as part of a divining spell. A light weight item.
|
|
Drill
|
A
light weight item.
|
|
Drum
|
Can
be used to signal over long distances.
|
|
Equipment
belt[3]
|
Can
have up to two items tucked into it. A light item.
|
|
Fishing
kit
|
Hook
and line for catching fish. A light weight item.
|
|
Flute
|
Useful
if you need to appear sensitive and artistic.
|
|
Hammock
|
Helps
you get restful enough sleep to heal.
|
|
Healing
kit
|
+1
bonus to Medicine skill rolls to treat injuries, rare item.
|
|
Heavy
fur clothing
|
Mitigates
the effects of cold weather.
|
|
Jewelry
|
A
light weight and rare item, and a sign of high status.
|
|
Lamp
|
Burns
animal fat with a wick. Has a d10 light dice. A light wt. item.
|
|
Needle
and thread
|
Good
for sewing things like clothes or wounds. A light weight item.
|
|
Pigments
|
+1
bonus to Art rolls to create items. A light weight and rare item.
|
|
Poison[4]
|
Five
doses, A light weight and rare item.
|
|
Roots
and grains
|
Five
days of food for one person, must be cooked.
|
|
Rope
|
50
foot.
|
|
Sack
|
A
light weight item.
|
|
Shovel
|
Used
for digging.
|
|
Skis
|
Negate
speed penalties for moving over deep snow.
|
|
Sled[5]
|
Counts
as one item for encumbrance, even when fully loaded.
|
|
Stone
working tools
|
+1
on Craft skills when flint knapping.
|
|
Ten-foot
pole
|
Counts
as two items for encumbrance.
|
|
Tent
|
Big
enough for two people, protects against weather when sleeping.
|
|
Tinderbox
|
A
light weight and rare item.
|
|
Torch
|
Has
a d12 light dice.
|
|
Veil
|
Protects
against insect swarms and snow blindness. A light wt. item.
|
|
Water
skin
|
Holds
enough water for one day.
|
|
Waxed
cloak
|
Protects
against wet weather.
|
|
Whistle
|
Used
to signal over long distances, a light weight item.
|
|
Wooden
spikes
|
Ten
wooden spikes, for holding tents down or vampires.
|
|
Wood
working tools
|
+1
or Craft skill rolls when working with wood.
|
[1] Victim
must make a Save vs Poison or take a d12 additional damage to Flesh.
[2] A
single use item that holds a single spell that the magician knows.
[3] Items
tucked into the belt may be drawn as a free action.
[4] If
ingested make a Save vs Poison or take 2d12 damage to Flesh.
[5] Fully
loaded a character can drag up to their Strength in encumbrance as one item.
Friday, June 7, 2019
Crap on the Borderlands; The Gate
A quick random table for what's happening when the characters are at the gates.
Encounters at the Gate:
1
|
Caravan from Specularum (Horses, mules, wagons, men)
|
2
|
Courier dropping off messages
|
3
|
Patrol returning (1-5 routine, 6 Interesting tidbit)
|
4
|
Wagon of vegetables being searched upon entry by 3 guards
and corporal/sgt.
|
5
|
Corporal of the guards and two guards chatting
|
6-8
|
Nothing interesting, 2 guards on duty
|
9
|
Stable boys playing; 1-3 Knights, 4-6 kick the ball, in
the courtyard
|
10
|
Castellian, guards are being; 1-2 Disciplined, 3-6
Inspected
|
11
|
Adventuring group (always add to the tavern scene at
night)
|
12
|
Caravan from Yavdlom (3d6 camels, 2d6 men)
|
B/X Skill System
A variant skill system for B/X based on the skill system created by Simrion over on the Dragonsfoot forum. http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=15923
Player assigns the following points (3, 2, 1) to three categories to fill out their background knowledge. The other two categories the character has almost no knowledge of.
Player assigns the following points (3, 2, 1) to three categories to fill out their background knowledge. The other two categories the character has almost no knowledge of.
After gaining a level a player may choose to raise a subcategory of any skill, even one that the character does not have any previous skill. This represent the characters learning, either through contact with, conversations with others, or through study of the subject. They may never gain more than two raises in any given sub skill (which is always added to the main skill when making a check).
Roll a d6 to make a skill check, the skill total or less is a success.
Noble
|
ooo
|
|
oo Heraldry,
etiquette, law
|
||
oo Court,
fashion, fine art, dancing and faux pas
|
||
oo Taxes,
trade, bureaucracy
|
||
oo Diplomacy,
debate, oratory, plotting and scheming
|
||
oo Warfare,
strategy, engineering
|
||
Rural
|
ooo
|
|
oo Animal
Husbandry, herding
|
||
oo Food
processing, preservation, brewing
|
||
oo Farming,
plants, seasons
|
||
oo Woodworking,
crafting, repair, tanning
|
||
oo Construction
of houses, barns, fences etc
|
||
Urban
|
ooo
|
|
oo Street
smarts (spotting cons, traps, hucksters, thieves)
|
||
oo Contacts
|
||
oo Urban
navigation, bureaucracy
|
||
oo Professional
craft, guilds, commerce
|
||
oo Gambling,
gaming, cheating
|
||
Esoterica
|
ooo
|
|
oo Religious
Philosophy, doctrine, scripture
|
||
oo Arcane
theory, philosophy
|
||
oo Magical
creatures, realms, astronomy
|
||
oo Alchemy,
magical items and substances
|
||
oo History,
ancient societies, mathematics
|
||
Wilderness
|
ooo
|
|
oo Tracking,
Hunting, stealth, skinning
|
||
oo Foraging,
trapping, water witching
|
||
oo Shelters,
fire starting
|
||
oo Bush
craft, camouflage, hiding
|
||
oo Crafting
|
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