It’s a large water lily that looks like a large sunflower. When a character or creature gets near it, 10ft. it opens up and lets out a cloud of pollen that covers a 40x40ft area. Anyone caught in this area of effect must save vs. spells or go to sleep for 4d4 turns (40-160 minutes). The Amber Lotus has a symbiotic relationship with other living plants that like to feed on the corpses of adventurers and animals, such as Vampire Roses and Killer Trees. So by itself it’s not that dangerous but when it works with other living plants it can be dangerous.
First off, if this thing feeds off decomposing corpses, then the area around one of these is going to be littered with bones and rotting corpses. It’s going to smell pretty bad around it, not to mention that if these flowers are really water lilies then the water around it is going to be contaminated with dead corpses. This could be a potential plot hook.
The peasants from village downstream from the Amber Lotus is getting sick but nobody knows why. Turns out to be the Amber Lotus Flower victims are contaminating the water. When the characters approach they spot dozens of dead animals, and Bob, the village idiot who has been missing for months is lying face down near the bank of the stream half decomposed. You can tell it’s Bob by the obnoxious striped sox he always wears.
Now it’s not a very exciting plot hook mind you, but it might not be bad for a low level sandbox adventure.
If it is found in conjunction with Vampire Roses I am going to guess that some of the carcasses in and around the area are going to be completely desiccated. Which, in turn you could use to throw the characters for a loop and make it look like you have a dumping ground for some type of Vampiric creature. This could make a great addition to the old rumor chart. There is a vampire that roams the north woods feeding upon unwary travelers. He always dumps the corpses near giant water lilies to hide the smell of the decomposing corpses. (F)
Also, I nearly forgot. The pollen spray of the Amber Lotus recharges in 3d4 rounds (30-120 seconds). This means that any character that fails his save and goes to sleep 4d4 turns (40-160 minutes) will have to make another save when they wake up (unless you are a kinder, gentler DM than I). Rinse and repeat until they die from dehydration. LOL
Overall, it is kind of a dopey creature and one that I can’t see a lot of people using at all, or if they do use it, it would be a one-time thing.
Official GRUBS rating: Uninspired: meh maybe if I got nothing better, average.