Consists of eight prehistoric animals. Not so useful for most straight up D&D games unless you are doing a Lost World type scenario or campaign. If you are playing a prehistoric game, like Wolf Packs and Winter Snows, then these would be an auto include as prey animals and predators. They might even be useful in a regular D&D game as say…the last of their kind, and a one off encounter.
Buluchitherium – A 20ft tall rhino.
Giant Elk – A bigger than big Elk
Grangeri – A rhino-giraffe.
Hyenodon – giant hyena like critter.
Megatherium – Giant ground sloth, a.k.a. Easy Pickin’s
Phorobacos – Giant bird or Swordbeak.
Titanothere – A blunt horned rhino, as seen in the movie Ice Age.
(the suffixes there and therium, are Latin for - of the big-ass variety. Which is much better than using the lame word Dire, which is just stupid as all get out. I mean really, Dire Halflings, see what I mean. I really like to add some serious science to my D&D games.)
The Royal Bromance: Your fighter has been invited to go hunting for the Elk King, a legendary Elk, with the Castellan / Lord from the local keep. Wizards and Clerics can stay in the tent with the rest of the skirts, as usual.
Flock Me!: Get chased around the tall grass prairie by a flock of Phorobacos.
Dine in, or Carry Out: A Carnivorous Megatherium, which sounds stupid at first, but bear with me. As slow as this thing moves it should be stealthy as all get out. It moves around in the trees and drops into the PC’s camp in the middle of the night. Of course they are on guard but they will be looking outward, probably not up. Heck, maybe it even avoids large groups and prays on lone travelers or small groups, as it is not likely to be making a quick getaway. The characters set up camp only to notice that there is a lot of equipment, blankets, pots, pans etc just laying around in the spot they chose to camp. A thorough search reveals that there are no tracks to be found except those made by the victims.
GRUBS Rating: Meh, uninspired, but necessary.
Next up…Annelid, Great