Wednesday, February 1, 2017

Alternate Weapon Damage and Traits for B/X

                             

Axes:

Damage

Size

Cost


 Wt.


Properties
  Battle Axe
d8
L
  7
 60
Cleave, Two-handed
  Hand Axe
d6
S
  4
 30
Off-hand, Thrown
Bows:





  Crossbow
2d6
L
 60
 80
Reload 5
  Long Bow
d6
L
 40
 30
Reload 1, Ranged, Two-handed
  Short Bow
d6
M
 25
 20
Reload 1, Ranged, Two-handed
Daggers:





  Normal
d6
S
  3
 10
Off-hand, Thrown
  Silver
d6
S
 30
 10
Off-hand, Thrown
Swords:





  Long Sword
d6
M
 10
 60
Versatile
  Short Sword
d6
M
  7
 30
Off-hand
  Two-handed Sword
d8
L
 15
 100
Two-handed, Cleave
Other Weapons:





  Mace*
d4
M
  5
 30
Blunt, Versatile
  Club*
d4
M
  3
 50
Blunt, Versatile
  Javelin
d6
M
  1
 20
Thrown
  Lance
d6
L
  5
 180
Reach, Mounted
  Pole Arm
d6
L
  7
 150
Reach, Two-handed
  Sling*
d6
S
  2
 10
Reload 1, Ranged, Improvised Melee
  Spear
d6
L
  3
 30
First Strike, Two-handed
  Staff*
d4
L
  2
 40
Off-hand, Two-handed
  War Hammer*
d6
M
  5
 50
Blunt, Versatile



*May be used by a Cleric

Cost in Gp

Wt. in Coins

Blunt: These weapon have no sharp edges and so do less damage than bladed weapons. One advantage that they do have is that on a Critical Hit the weapon does it’s max damage, but the additional damage roll is instead used to determine the number of rounds the target is stunned. Helmets, when worn on the head lessen the impact of stunning blows by a d4 or d6.

Cleave: Damage is applied to the target of the attack, if the target is killed by the attack any extra damage is applied to another target adjacent to the attacker. If no other target is close enough to attack the extra damage is lot.

Off-hand: This weapon can be used in either hand.

Improvised Melee: Can be used to make a melee attack as a club or garrote.

Thrown: May be used to make ranged attacks.

Two-handed: This weapon requires both hands to use properly for most wielders. Characters with a 17 or 18 Strength can use two-handed melee weapons one-handed but it does a stepwise decrease in damage, despite this it is totally bad-ass.

First Strike: This weapon can be used to make an attack on one enemy who moves adjacent to the wielder per round. The wielder must have an attack available otherwise this option is lost.

Reach: Can be used to make attacks over adjacent allies, but cannot be used to attack enemies adjacent to the wielder.

Ranged: This weapon may only be used to make Ranged attacks.

Versatile: May be wielded one or two-handed. If used one-handed it does the damage listed, if used two-handed it gains a step-wise damage increase. Cannot be used two-handed if the wielder is using a shield.

Mounted: This weapon is made to be used from horseback and does twice the normal damage on a charge attack. If used on foot it is treated as a Pole-arm.

Reload: The number of rounds it takes to load and fire the weapon.
Small and Large Weapons cannot be effectively used while mounted.

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