Axes:
|
Damage
|
Size
|
Cost
|
Enc.
|
Properties
|
Battle Axe
|
d8
|
L
|
7
|
60
|
Cleave, Two-handed
|
Hand Axe
|
d6
|
S
|
4
|
30
|
Off-hand,
Thrown
|
Bows:
|
|||||
Crossbow
|
2d6
|
L
|
60
|
80
|
Reload
5
|
Long Bow
|
d6
|
L
|
40
|
30
|
Reload
1, Ranged, Two-handed
|
Short Bow
|
d6
|
M
|
25
|
20
|
Reload
1, Ranged, Two-handed
|
Daggers:
|
|||||
Normal
|
d6
|
S
|
3
|
10
|
Off-hand,
Thrown
|
Silver
|
d6
|
S
|
30
|
10
|
Off-hand,
Thrown
|
Swords:
|
|||||
Long Sword
|
d6
|
M
|
10
|
60
|
Versatile
|
Short Sword
|
d6
|
M
|
7
|
30
|
Off-hand
|
Two-handed Sword
|
d8
|
L
|
15
|
100
|
Two-handed,
Cleave
|
Other Weapons:
|
|||||
Mace*
|
d4
|
M
|
5
|
30
|
Blunt,
Versatile
|
Club*
|
d4
|
M
|
3
|
50
|
Blunt,
Versatile
|
Javelin
|
d6
|
M
|
1
|
20
|
Thrown
|
Lance
|
d6
|
L
|
5
|
180
|
Reach,
Mounted
|
Pole Arm
|
d6
|
L
|
7
|
150
|
Reach, Two-handed
|
Sling*
|
d6
|
S
|
2
|
10
|
Reload
1, Ranged, Improvised Melee
|
Spear
|
d6
|
L
|
3
|
30
|
First
Strike, Two-handed
|
Staff*
|
d4
|
L
|
2
|
40
|
Off-hand,
Two-handed
|
War Hammer*
|
d6
|
M
|
5
|
50
|
Blunt,
Versatile
|
*May be used by a Cleric
Cost in Gp
Wt. in Coins
Blunt:
These weapon have no sharp edges and so do less damage than bladed weapons. One
advantage that they do have is that on a Critical Hit the weapon does it’s max
damage, but the additional damage roll is instead used to determine the number
of rounds the target is stunned. Helmets, when worn on the head lessen the
impact of stunning blows by a d4 or d6.
Cleave:
Damage is applied to the target of the attack, if the target is killed by the
attack any extra damage is applied to another target adjacent to the attacker.
If no other target is close enough to attack the extra damage is lot.
Off-hand:
This weapon can be used in either hand.
Improvised
Melee: Can be used to make a melee attack as a club or garrote.
Thrown:
May be used to make ranged attacks.
Two-handed:
This weapon requires both hands to use properly for most wielders. Characters
with a 17 or 18 Strength can use two-handed melee weapons one-handed but it
does a stepwise decrease in damage, despite this it is totally bad-ass.
First
Strike: This weapon can be used to make an attack on one enemy
who moves adjacent to the wielder per round. The wielder must have an attack
available otherwise this option is lost.
Reach:
Can be used to make attacks over adjacent allies, but cannot be used to attack
enemies adjacent to the wielder.
Ranged:
This
weapon may only be used to make Ranged attacks.
Versatile:
May be wielded one or two-handed. If used one-handed it does the damage listed,
if used two-handed it gains a step-wise damage increase. Cannot be used
two-handed if the wielder is using a shield.
Mounted:
This weapon is made to be used from horseback and does twice the normal damage
on a charge attack. If used on foot it is treated as a Pole-arm.
Reload:
The number of rounds it takes to load and fire the weapon.
Small and Large Weapons cannot be effectively used while
mounted.
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