Item
|
Cost
in gp
|
Enc
(cn)
|
||
Backpack
|
holds 400 coins
|
5
|
5
|
|
Flask
of Oil
|
2
|
10
|
||
Hammer
(small)
|
2
|
10
|
||
Holy
Symbol
|
25
|
1
|
||
Holy
Water
|
1 vial
|
25
|
1
|
|
Iron
Spikes
|
1
|
60
|
||
Lantern
|
uses oil
|
10
|
30
|
|
Mirror
|
hand-sized, steel
|
5
|
5
|
|
Rations:
|
||||
Iron Rations
|
preserved food for 1
person/1 week
|
15
|
70
|
|
Standard Rations
|
unpreserved food for
1 person/1 week
|
5
|
200
|
|
Rope
|
50’ length
|
1
|
50
|
|
Sacks:
|
||||
Small
|
holds 200 coins
|
1
|
1*
|
|
Large
|
holds 600 coins
|
2
|
5*
|
|
Thieves’
Tools
|
25
|
10
|
||
Tinder
Box
|
flint and steel
|
3
|
5
|
|
Torches
(6)
|
1
|
120
|
||
Water/Wine
Skin
|
1
|
5*
|
||
Wine
|
1 quart
|
1
|
30
|
|
Wolfsbane
|
1 bunch
|
10
|
1
|
|
Wooden
Pole
|
10’ length
|
1
|
100
|
* weight in coins when empty
Also, for those of you who have trouble figuring out how to covert coin weight to pounds, I have a magical means to figure it out. Take your opposable digit on your right hand and put it over the digit on the far right of the number in question. Viola! now it's in pounds. If you have an object from real life item that you would like to include in your game, and you know the weight of said object, all you need to covert it to coin weight is add a zero to the end of the number. Viola! more magic.
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