Still this can be a bit limiting, or so my players often
tell me, but switching to roll 4d6 drop the lowest and arrange to taste….just
leaves a bad taste in my mouth. Let’s be honest, it’s for the weak. The weak
player I mean, because if you roll like that, none of their characters are
going to be weak in anything.
So how do you bend the system so that it doesn’t get all
munchkin but at the same time makes it so that your players don’t keep rolling “hopeless”
characters?
Method 1
Roll 2d6+4 for each attribute in order. I have done this
plenty of times and it works fine. Characters don’t have any score lower than
6, but they also have the tradeoff that they won’t have any attributes higher
than 16. Due to this upper limitation many players don’t care for this method. After
many years of method 1, I finally came up with method 2. Which, strangely enough
players seem to like better.
Method 2
Roll 3d6 in order. Any 1 rolled is switched to a 2. Using
this simple dice trick results in a lower limit of 6 in an attribute, while
maintaining the upper limit achievable at an 18.
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