Raising Attributes as
Characters Level.
In some games that I have played over the years, PC’s gain
points to raise their basic attributes every so often. This has never sat well
with me, even as a player. Raising an already high attribute doesn’t really
show that a character has grown, as was the intention I suppose. Merely it
comes off as a way to make your character even more powerful and munchkin. As
said characters are going to need it because all of the monsters just got extra
HP and crap too.
So one of my most common house rules is to allow characters
to improve attributes as they level, but as you might have guessed, in the
opposite manner. Each time a character levels the player increases that
characters lowest attribute by one point. If the character has two or more
attributes that suck equally, the player gets to choose which one goes up a
point. This keeps players from maxing out stats and at the same time keeps them
from playing a 10th level cleric with a 5 Intelligence. Who after gaining 10
levels from adventuring is just as stupid as they were the day they started.
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