Haggling
First, the use of
the Haggling table requires that the DM inflate the prices of goods when the
characters are shopping. In order to keep things easy, determine the rate at
which a particular merchant overcharges his clients by simply rolling a d4 and
multiply by 25%. As the DM you can adjust this number up or down at your
discretion. Once the price is determined haggling can begin.
Once a
character makes an offer on an item, the DM can determine the modifiers and the
merchant’s reaction. To determine modifiers the DM determines the number % (in
25% increments) above or below the item’s market value (normal listed price)
the character has offered. For each 25% in cost difference above market value add
+1 to the merchant’s Reaction roll. Likewise for each 25% below the market
value of an offer -1 from the merchant’s Reaction roll. If the player offers
market value for the item, then there are no modifiers to the Reaction roll.
Haggling Reaction*
2 - Offer refused, merchant is insulted and
haggling is over**.
3-5 - Price remains the same***.
6-8 - Comes down 25% on overcharge price****.
9-11 - Offer accepted.
12 - Offer accepted, and a small item
thrown in for free.
* Add
characters Charisma bonus to the Haggling Reaction roll.
** If
character continues the merchant bans character from store and may call the
guard.
*** If the
character makes the same offer again, merchant refuses again, and adds -1 to
all future reaction rolls.
**** If the
price drop matches players offer, then it’s a deal.
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