Wednesday, June 5, 2019

The Hedge Wizard



Hedge wizards are informally taught wizards who have learned the art of spellcasting from another untrained wizard, from observing a wizard cast spells, or are entirely self-taught. They are always looked down upon by other spell casters who hold them in contempt for their lack of training and basic understanding of magical theory. Never the less, these individuals, with only the rudimentary understanding of the art of magic are able at second level, to cast spells and use magical items the same as a fully trained magic-user. These individuals tend to be loners by choice or social outcasts. As such, they tend to stay on the move, travelling the world and finding adventure wherever they go regardless of whether they wanted too or not. They tend to be clever and charismatic people who live life to the fullest. The prime requisites for a hedge wizard are Wisdom and Charisma. Any hedge wizard character with a Prime Requisite with a 13 or greater will gain a +5% bonus on earned experience points. A character with a 13 or higher in both Prime requisites gains a +10% bonus on earned experience points.

Restrictions: Hedge wizards use a four-sided dice (d6) to determine their hit points. They may wear nothing more protective than leather armor, and a shield. They may use any one-handed melee weapon, sling or short bow.

Special Abilities: At first level hedge wizards may pick two Thieves Abilities, these abilities improve as they go up in level just as a thief’s would. At second level, and every level thereafter the character gains one 1st level spell, they can cast 1 spell per level, per day. They cannot learn to cast any spell above 1st level, and are not required to have a spell book as they may very well be illiterate.

XP: 2200


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