Friday, June 7, 2019

B/X Skill System

A variant skill system for B/X based on the skill system created by Simrion over on the Dragonsfoot forum. http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=15923

Player assigns the following points (3, 2, 1) to three categories to fill out their background knowledge. The other two categories the character has almost no knowledge of.

After gaining a level a player may choose to raise a subcategory of any skill, even one that the character does not have any previous skill. This represent the characters learning, either through contact with, conversations with others, or through study of the subject. They may never gain more than two raises in any given sub skill (which is always added to the main skill when making a check).

Roll a d6 to make a skill check, the skill total or less is a success.



Noble
ooo     



oo Heraldry, etiquette, law


oo Court, fashion, fine art, dancing and faux pas


oo Taxes, trade, bureaucracy


oo Diplomacy, debate, oratory, plotting and scheming


oo Warfare, strategy, engineering
Rural
ooo     



oo Animal Husbandry, herding


oo Food processing, preservation, brewing


oo Farming, plants, seasons


oo Woodworking, crafting, repair, tanning


oo Construction of houses, barns, fences etc
Urban
ooo   



oo Street smarts (spotting cons, traps, hucksters, thieves)


oo Contacts


oo Urban navigation, bureaucracy


oo Professional craft, guilds, commerce


oo Gambling, gaming, cheating
Esoterica
ooo



oo Religious Philosophy, doctrine, scripture


oo Arcane theory, philosophy


oo Magical creatures, realms, astronomy


oo Alchemy, magical items and substances


oo History, ancient societies, mathematics
Wilderness
ooo



oo Tracking, Hunting, stealth, skinning


oo Foraging, trapping, water witching


oo Shelters, fire starting


oo Bush craft, camouflage, hiding


oo Crafting


































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